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Building a MMORPGThe is an overall description on how you might build a MMORPG using the mud client package. Some skills that are necessary to build your own MMORPG with 3D mud client is XML, mud programming, Linux if using SWLPC mud, 3D modelling and texturing. If these are unfamiliar to you you then the 3D mud client may be too hard for you. 1. Decide on the mud to use. For example SWLPC. Get the mud running locally so you can modify it. 2. Decide on the dimensions of your mud. Shattered World has mud units 359x 359 where 3. Decide on the layout of your mud such what parts are beach, sea, wooded, fields etc. It is recommended you then put the layout onto a 2D image with the same dimensions as your mud (eg 359x359 pixel image) where you have a color for each type of terrain. For example blue for sea. This is an example of a map for Shattered World 4. Build your terrain using the 2D image described above as a guide. Refer to terrain building for more information. It is recommended that you put your terrain into the mud client and walk around the terrain in god mode to make sure it looks right. Refer to config file on how to put the terrain into your config file or you can just edit 'terrain.ms3d' in your mudclient\client\model directory. 5. Build you towns in quark. Refer to town building for more information. Again its a good idea walk around in the mud client in god mode to see how your towns look. 6. Build actors and low poly models using Milkshape. Again put into mud client to see how they look. 7. Use the mud mapper to create and edit rooms in your mud. Can start by editing some sanom rooms. When starting a town from scratch good idea to start with a low number of rooms walk through them in mud client while connected to the mud. 8. Build monsters and objects such as furniture and place them in the mud. You can set the position and direction a mud object is facing in SWLPC (refer to Monsters and Objects). Objects can also be positioned and direction set in parentmaps in the mud client. Once you've built all your models, terrain and your rooms your final step is to make your MMORPG live. A good idea is to make your mud live first and then test your mud client locally to your live mud before making a mud client distribution. Finally make a distribution for players to download and play your game. http://www.download.com is a good place to distribute your client. |