Wizard Client

To allow wizards to contribute to your mud a wizard can connect to your mud with a telnet client (eg putty) and then edit swlpc scripts using vi. A problem with using a telnet client like putty is that the telnet screen can get flooded with 3D tags when objects are moving around a room (eg {odog,px0.1y0.025}). Also using 'vi' to edit SWLPC scripts is not very use friendly. The wizard client is designed to alleviate these problems yet still be light weight enough to allow wizards to idle online for long periods. Another advantage is that it can display the list of 3D objects in objectlist allowing wizards to know what 3D objects are available.

Editing SWLPC Scripts with Wizard Client
Instead of typing 'vi child.lpc' to edit a child.lpc script in the wizard client a wizard can type 'vi3d child.lpc':

files/vi3dchild.jpg

and the following edit box will appear:

files/vi3d.jpg

The wizard can then click on 'Send' to save the file when finished.

Display 3D objects
The Wizard Client allows the entire list of 3D objects to be displayed to the wizard.
In the 'files' menu click on '3D Objects' and the following dialog should appear:

files/table.jpg

This allows wizards to see the 3D objects available in the client so that they can be used in the mud using 'set_name3d()'. For example a wizard might want to put an apple pie in a restaurant. He would look up the 3D list and see the 3D name 'applepie' and then use 'set_name3d("applepie");' in the apple pie script in order that an apple pie is displayed (ie {oapplepie,+})

Making a wizard client distribution
If you have created your own MMORPG you might want to give your wizards a wizard client distribution so that they do some scripting. To make your own distribution load:

c:\program files\mudclient\wizardclient\wizardclient.iss

It is an Inno script which you can modify to suit your game. You can change the artwork and also the default directory to your game. Instead of:

DefaultDirName={pf}\Shattered World

change it to:
DefaultDirName={pf}\Palace of Pleasure

if your game is called palace of pleasure.

The wizard client executable must be in the same directory as your mud client executable otherwise the wizard client will not be able to access the 3d objects.