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Wizard ClientTo allow wizards to contribute to your mud a wizard can connect to your mud with a telnet client (eg putty) and then edit swlpc scripts using vi. A problem with using a telnet client like putty is that the telnet screen can get flooded with 3D tags when objects are moving around a room (eg {odog,px0.1y0.025}). Also using 'vi' to edit SWLPC scripts is not very use friendly. The wizard client is designed to alleviate these problems yet still be light weight enough to allow wizards to idle online for long periods. Another advantage is that it can display the list of 3D objects in objectlist allowing wizards to know what 3D objects are available. Editing SWLPC Scripts with Wizard Client and the following edit box will appear: The wizard can then click on 'Send' to save the file when finished. Display 3D objects This allows wizards to see the 3D objects available in the client so that they can be used in the mud using 'set_name3d()'. For example a wizard might want to put an apple pie in a restaurant. He would look up the 3D list and see the 3D name 'applepie' and then use 'set_name3d("applepie");' in the apple pie script in order that an apple pie is displayed (ie {oapplepie,+}) Making a wizard client distribution c:\program files\mudclient\wizardclient\wizardclient.iss It is an Inno script which you can modify to suit your game. You can change the artwork and also the default directory to your game. Instead of: DefaultDirName={pf}\Shattered World change it to: if your game is called palace of pleasure. The wizard client executable must be in the same directory as your mud client executable otherwise the wizard client will not be able to access the 3d objects. |