The mud client is the windows application that the player uses when playing the game.

All the documents beneath this item are related to the mud client.
In the mud client package the mud client is the executable:
c:\program files\mudclient\client\mudclient.exe
The mud client connects to the mud and displays the scene based upon the state of the mud. It also allows players to control their character and move around the mud, strike monsters, buy goods etc. The mud client uses OpenGL with the open source 3D library GLScene.
All the 3D models, textures and sounds are located either in the directories beneath the executable or in a pak file in the file 'data'. In the mud client package all the models etc are located in the actors, models directories as subdirectories beneath the executable. The paths of the models etc are located in a config file and the mud client will load the config file in order to get all information such as the host of the mud, sounds, how to perform actions.
The mud client can be included in a distribution that can be downloaded and installed. Refer to the making a client install document for more information.
Paths of Shattered World
In Shattered World in the mud client package there are directories where actors, models, sprite's, sounds and textures are located. These are:
c:\program files\mudclient\client\actors
for actors.
c:\program files\mudclient\client\models
for models
c:\program files\mudclient\client\sounds
for sounds
c:\program files\mudclient\client\sprites
for sprites
c:\program files\mudclient\client\textures
For textures used by towns built with quark and textures used by glscene objects other than freeform's and actors.