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CopiesParent: objects Is unlimited number of sceneobject with extra attribute of 'name' where name is linked to 'copyof' in object. Allows a GLScene objects to copy an existing GLScene Objects. An example is if you are trying to provide numerous actors with primitive shadows using a disk. Rather than define a disk for every actor such as:
</OBJECT>
</OBJECT> you could instead reference a disk in copies:
</OBJECT>
</OBJECT> <COPIES>
</COPIES> |