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3D SpaceThis document is about space in the mud and the mud client. Position The Shattered World game that comes with the mud client package has dimensions 359 x 359 (space) mud units where each mud unit is about 10 metres. When building a terrain you usually build it with the same dimensions as the mud: The following includes towns: If a player has the mud coordinates x=200, y=300, z=0 the player will be put at ground level. Ground level can be a combination of the terrain and towns. Towns can increase the height of ground level above the terrain. sceneobjects can ignore towns and be plonked straight on top of a terrain if height calculation is 'primary'. Thus sometimes z=0 can produce different heights above ground level for sceneobjects. Direction In the mud client objects have a direction specified as 0-360 degrees using the 'turn' attribute in sceneobject's. If you want a mirror for example to face north you would set turn to 0. |