Parent: object
Is a model with a skeleton that can be animated like a walking dog. It inherits from sceneobject. Refer to actors for more general information.

filename string
Filename of the actor. Can be smd, ms3d, Quake.
filename2 string
Second filename of an actor. Allows two actors with the same skeleton to be merged. For example one actor could be a body and the other its head.
animations string
Animation name linked to a set of animations in actoranimations.
animation string
Can set a default animation here though usually use the default animation in actoranimations which is usually an ACTORANIMATION with the name set to blank.
animationmode string
Is enumerated type of 'loop', 'playonce','none','loopbackward','playoncebackward'. Specifies if animation is played once or looped either backwards or forwards.
loop loop the animation over and over
playonce play the animation once
none no animation
loopbackward loop the animation playing backwards
playoncebackward play the animation once backwards
interval integer
The number of ms between frames in the animation if using the animation above
usemeshmaterials boolean
Whether or not use the textures specified within the model itself. Eg in milkshape you can list the textures used in the model itself. If this is false then these textures are ignored.
defaulttexturetype string
Allows the actor to have its own texture specification eg all actors can have its own frontpropertiesdiffuse values if share the same 'defaulttexturetype'