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shatterworldThanks for offering your 3d mud software. It's been fun tinkering Did you animate the characters yourself? Is there documentation Erm, that's all for now and thanks again! Inno? Hrm, I don't know.Inno? Hrm, I don't know. Was it included with the mud files Normal maps for bump mapping was what I was thinking about, as I can, however, make fast normal maps. I have access to a really nice piece When I log in the server, my PC fan kicks on and it doesn't stop the entire Another odd thing that keeps happening: When i first download and use Inno? Hrm, I don'tInno? Hrm, I don't know. Was it included with the mud files Skinhat> http://www.jrsoftware.org/isinfo.php You use it to make your own client installs. bvegh> I can, however, make fast normal maps. I have access to a really nice piece Skinhat> http://glscene.sourceforge.net/wikka/Rendering But I think I removed it from the client. Could readd it next version if needed. bvegh> skinhat> bvegh> skinhat> skinhat> I did at one stageskinhat> Could readd it next version if needed. bvegh> skinhat> bvegh> bvegh> oh that'd be awesome.bvegh> skinhat>I think it just adds bumps to a model and so reduces frame rate compared to a non bumped model which is why I might have removed it. I forgot the url of the bunny. Its at: http://glscene.sourceforge.net/wikka/Rendering bvegh> skinhat> skinhat> bvegh> Skinhat>You mean the wizard client (http://mudclient.skinhat.com/wizardclient)? You'd give this client to your wizards so that they can easily idle and also edit scripts while gamers would use the normal 3d client. also, if i can get rid ofalso, if i can get rid of some of the trees in the landscape and buildings in the cities, i could implement bump maps without such a hit on framerate, yes? how do i modify auto generated text, such as the sentences that say "You see footprints leading to the west" ? Does the mud load the entire 3d world at once? Not in increments? This might explain why it takes a hit on framerate. There must be a way to modify that as well, so that it isn't necessary for everything to load at once also, if i can get rid ofalso, if i can get rid of some of the trees in the landscape and buildings in the cities, i could implement bump maps without such a hit on framerate, yes? how do i modify auto generated text, such as the sentences that say "You see footprints leading to the west" ? Skinhat> bvegh> Skinhat> Note also the mud can make a thing appear. For example the 3d tag {otable,+} would make a table appear near the centre of the room. This might explain why it takes a hit on framerate. There must be a way to modify that as well, so that it isn't necessary for everything to load at once Skinhat>You mean the wizardSkinhat>You mean the wizard client (http://mudclient.skinhat.com/wizardclient)? You'd give this client to your wizards so that they can easily idle and also edit scripts while gamers would use the normal 3d client. Bvegh> I mean, does it work on windows platforms or do i need to install linux ? The wizard client is windowsThe wizard client is windows only. i'm installing linux as ai'm installing linux as a program, as described at this link: will that work for swlpc? Ubuntu might be the best oneUbuntu might be the best one as it is based on Debian. I know SWLPC usually works fine on debian based distributions (eg Knoppix). Have had SWLPC working on Red Hat. k doing that nowk doing that now I've never used Ubuntu so II've never used Ubuntu so I cant help you much with it. But Knoppix I'd be able to help you with. knoppix? i'll get itknoppix? i'll get it instead then. lol i just downloaded all 693 megabytes of ubuntu lol Ubuntu is more modern IUbuntu is more modern I think. Dell use it for there linux machine so is worth using. Depends on if you think you can manage using Ubuntu without my help. i'll go with your idea. :)i'll go with your idea. :) knoppix is almost done. for some reason, these all have the same icon as "record now!" is this some weird windows thing? i hope it doesn't also expect me to have record now before it'll install. :/ well it says that the linuxwell it says that the linux file i downloaded KNOPPIX_V5.1.1CD-2007-01-04-EN.iso and added to the folder with the OS files, is not a valid virtual machine. what's that mean? it won't boot up linux. got another way? wait, i got it running. iwait, i got it running. i downloaded virtual box inztead. it won't let me type the letter between r and t when the vm iz running. it popz up the windowz info on the computer verzion i'm on. z=that letter between r and t. it appearz to have modifiedit appearz to have modified the key for the letter between r and t, whether i'm running linux or not. oy. time to check the keyboard mapping. i wonder how that happened erm, that's odd. i justerm, that's odd. i just rebooted comp and it works fine now. Have you got vmware working?Have you got vmware working? You can set vmware to read the .iso file and boot knoppix while running windows. Heres a download link to theHeres a download link to the trial version of vmware: https://www.vmware.com/tryvmware/?eval=workstation-w Unfortunately its not free but is free to try. Another way to go is by an old PC and convert it to Linux. I bought an old 200MHz laptop for $100 and installed Knoppix on the hard drive (instead of booting from CD). i downloaded it andi downloaded it and installed it with virtual box (it's a virtual machine) looks like i'm going to havelooks like i'm going to have to go to the file for knoppix and tell it every time, to open in virtual box. : / does that mean i will lose all my data, every time i log off? In the virtual machine I setIn the virtual machine I set CD-Rom 1(IDE 1:0) to the .iso file and seems to boot ok when I click 'start virtual machine'. so how do i run swlpc inso how do i run swlpc in knoppix? This has a briefThis has a brief description: http://mudclient.skinhat.com/swlpc You'll need to copy the swlpc-2.0.6-3D.tar.gz file onto knoppix. To do that you need to make sure knoppix is on the network and then set up a samba server. The samba server will allow windows to see you knoppix drive on your windows neighbourhood network. Not sure how much you know about Linux to be able to do this. i put the mud folder in thei put the mud folder in the shared folder on desktop and set the security on it so both can use it. the install file for swlpc is there but i don't know the command to get linux to locate it in the shared folder, unzip and execute it You might need to do it theYou might need to do it the other way round and make your knoppix drive your shared drive then in windows copy from c:/program files/mudclient/muds/swlpc-2.0.6-3D.tar.gz to your windows drive. Might be hard to see your windows drives from knoppix. Probably a way to do it but not sure. Once you have it on your knoppix drive then follow the steps in the url I just gave. all i have in knoppixall i have in knoppix besides a pretty background, is a command line type of box. like a dos box, with a prompt following the word Knoppix@Knoppix:~$ the shared folder is so anything can see it,share it. i don't get how i'm supposed to access it if there's no commands to give it in the first place. how's this thing work? i have no clue how to get anything on it. i need to know the commands for it Most muds work on Linux soMost muds work on Linux so probably worth learning the basics. This has some of the basic Linux commands: http://www.tacpa.org/notes/linux/basic.html 'vi' is useful to learn for editing scripts in SWLPC if you are running it from telnet. it can see the shared folderit can see the shared folder but won't let me see what's inside the shared folder. i'm assuming this means i need to actually use the command box to open the folder and find the swlpc tar.gz file? erm, i can see the inside oferm, i can see the inside of the folder but the tar.gz file that's right there in the folder, doesn't show up because it isn't a folder, it's a zip file. anotehr comment. there's absolutely nothing on the desktop of this linux install. You should see somethingYou should see something like this. Not sure what you are doing wrong that makes it only show the dos prompt. that's nice! well mine wasthat's nice! well mine was an old green tinted picture of mountains with a dos window on one side and 3 drop down menus, none of which did anything/ nothing on the desktop. no guis. the colinux thing didn't work either. the people who make these programs assume everyone is totally familar with their geekspeek, so you end up i redownloaded virtual machine and i'm going to try puppy linux. wish me luck lol well as luck would havelol well as luck would have it, virtual machine server is saying i need to install IIS again because it says, it's broken. :D ah yes, fun Do you have a low spec PC?Do you have a low spec PC? what's a low spec ?what's a low spec ? Pentium 4, 3.20 ghz, 2Pentium 4, 3.20 ghz, 2 cpus Heh, very high spec. StrangeHeh, very high spec. Strange you are having problems. Like the GeForce 7600 GT,Like the GeForce 7600 GT, the GeForce 7600 GS is based on NVIDIA’s G73 GPU. If you recall, G73 is built on TSMC’s new 90-nanometer manufacturing process and functionally is a scaled down version of the G71 GPU powering the GeForce 7900 GT/GeForce 7900 GTX. We referred to it basically as half of a G71 GPU in our GeForce 7600 GT Performance Preview article, as it sports half the pixel shaders as GeForce 7900 GT (12 versus 24), half the ROPS (8 versus 16), and half the memory interface (128-bit versus 256-bit). Basically the only portion of G73 that isn’t sliced in half are the vertex shaders. NVIDIA equips G73 with five vertex units, whereas G71 has eight. The best news of all for the GeForce 7600 GS is that NVIDIA’s made no compromises to the G73’s core architecture for GeForce 7600 GS, all the pixel and vertex shaders found in GeForce 7600 GT carry over intact, nothing’s been disabled. All NVIDIA has done is lower the clock speeds to make GeForce 7600 GS cards cheaper to produce. For instance, the GeForce 7600 GT requires high-speed GDDR3 memory running at 700MHz, whereas the GeForce 7600 GS is able to get by with cheaper 400MHz DDR2 modules. not sure what all that means, but it sounds good. lol I wanted Rhodes 3D andI wanted Rhodes 3D and Shattered World work on lower spec machines so didn't develop it on a high spec machine. I think developing on a high spec machine can tempt you to not worry so much about frame rate. tell me about it. i wastell me about it. i was invited to the beta for Lord of the Rings Online. That thing was so cpu greedy. They had a horse you could ride from one stable to another. It was on auto run, and you couldn't control its direction or speed. It was running pretty darn fast. As a result, the computer couldn't keep up with the new data loading as the horse ran down the path. So the horse would lag out, run off the path into the field, run off the side of bridges and jump off into ravines which resulted in "You died. Game loading." type messages. It had to be run with almost all the bells and whistles turned off. that's not a game, it's a lag fest. I think they fixed it since then, but probably not enough for most comps. dang it, it won't update mydang it, it won't update my server unless i reinstall IIS and IIS is not free for my machine even though it came with it to begin with. It won't upgrade the existing software. i dun like microsoft sometimes. What do you mean you virtualWhat do you mean you virtual machine needs IIS installed? I thought your virtual machine would be knoppix. well this is the deal. i'mwell this is the deal. i'm installing virtual machine server. I use the VMWare workstationI use the VMWare workstation as per https://www.vmware.com/tryvmware/?eval=workstation-w Never used the vmware server. Not even sure what its for. well it doesn't work anyway,well it doesn't work anyway, so that's the end of virtual machine server idea. i do have a copy of linux on disk with all the gadgets, but i'm not sure how it works or how to use it so that i don't lose all my data, every time i boot off. i'm also not sure what version it is, and it seems my daughter's comp was changed to 64 bit color to accomodate it. if i change to 64 bit color, computer life's gonna get alot harder. so are you absolutely sureso are you absolutely sure the wizard.exe for the generic mud, doesn't work in windows and it's only accesible due to swlpc, which won't work on windows? i went net surfing for software that could port linux programs to windows.. .. what a mess. i've already tried the virtual server idea, what a mess. i don't want to give up on this 3d mud. it has so much promise, but yowzers, this has been 2 days of frustration Do you meanDo you mean wizardclient.exe? Strange you can't get vmware workstation working. Never had problems with it. |
> > Thanks for offering
>
> Thanks for offering your 3d mud software. It's been fun tinkering
> with it. I was surprised how many features it has.
> I was wondering if you could help me on a few items, regarding
> modifying the 3d generic mud. For example, I can't seem to get
> the wizard to work properly. I'd like to change the name of the
> mud, the one that's shown when you first boot up the software
> and are on the login screen,
> but from what I can tell, that's only modifiable via the Wizard.
Do you have Inno installed?
> Is there another way? Maybe the wizard doesn't work correctly
> with my computer (windows xp sp2, dx9, nvidia gefore 7.6, 1 gig
> ram).
> Is milkshape the only pipeline
> or can any 3d modeller work?
You can import 3ds format so you use that format instead of ms3d format.
It accepts quite a few 3d formats. Eg should accept bsp, smd format and
maybe obj format.
does it accept or can it be
> upgraded to accept, normal maps?
Normal maps for shading?
Any particular reason the
> trees and flowers are 2d?
In Shattered world I make plants out of 3 planes usually with each plane
having a transparent texture. Seems to be a good trade off for frame rate
speed and realism though you can model vegeation however you want, though
can be costly if you use to many vertices.
I'd like to put things in the buildings,
> like furniture, that kinda thing. How do I do that ?
>
You do that by changing the parentmaps in the config.xml file. Sort of
describes it here:
http://mudclient.skinhat.com/node/92
> Did you animate the characters yourself?
Yes, using milkshape. I used a digital camera and filmed myself say
jumping then animating the skeleton frame by frame in Milkshape. This sort
of explains it:
http://mudclient.skinhat.com/node/194
Is there documentation
> on upgrading and modifying muds that would work with yours?
>
I do have examples of modifying swlpc, smaugfuss and circle muds. If its
none of these you'll need to make your mud put out 3d tags. An example is
at:
http://mudclient.skinhat.com/wiki/3D_Mud_Tags
For example if you want your mud to put out wind of strength 3 out of 10
you'd do something like {ww3}