Shattered world

okay, swlpc doesn't work on windows, does it? they said if anyone could it
to work on windows, they'd give them an award. lol

i went specifically to the wizard in the 3d client folder. which doesn't do
anything except load the server and show me a black screen with the normal
game text on it.. when i follow the instructions on your website under
wizard client, and type in vi3d child.lpc it asks me "What?" is that an
indicator that its ready to be modified? On the wizard client page on your
site, it shows a white background edit box, mine is black. i can't see
anything in it and it doesn't pop up after i input vi3d child.lpc. instead i
have to use the files menu.

I also tried going to godmode. when i try by pressing ctrl g and control m
or ctrl G and ctrl m, nothign happens. i've tried holding the ctrl key the
whole time and only holding the ctrl key when pressing the letter key.
maybe i'm expecting too much, like more than "What?" or more than the normal
screen such as an interface or something. are you sure windows users can
even edit this game? 3d tags are swlpc, as well. how am i going to get it
to allow me to edit if it doesn't work on windows?

thanks for your help
Beth

okay, swlpc doesn't work on

okay, swlpc doesn't work on windows, does it? they said if anyone could it
to work on windows, they'd give them an award. lol

Skinhat> Yes. I've spent a lot of time trying to get it to work on windows but no joy.

i went specifically to the wizard in the 3d client folder. which doesn't do
anything except load the server and show me a black screen with the normal
game text on it.. when i follow the instructions on your website under
wizard client, and type in vi3d child.lpc it asks me "What?" is that an
indicator that its ready to be modified? On the wizard client page on your
site, it shows a white background edit box, mine is black. i can't see
anything in it and it doesn't pop up after i input vi3d child.lpc. instead i
have to use the files menu.

Skinhat> You have swlpc running on linux?

I also tried going to godmode. when i try by pressing ctrl g and control m
or ctrl G and ctrl m, nothign happens. i've tried holding the ctrl key the
whole time and only holding the ctrl key when pressing the letter key.
maybe i'm expecting too much, like more than "What?" or more than the normal
screen such as an interface or something. are you sure windows users can
even edit this game? 3d tags are swlpc, as well. how am i going to get it
to allow me to edit if it doesn't work on windows?

Skinhat> I hold down ctrl then press g then m.

thanks for your help

no, i don't have it on

no, i don't have it on linux, i just thought since you had implemented it that maybe
i could try to access it.

Only wizards can use vi3d so

Only wizards can use vi3d so if you are accessing the live mud (skinhat.wolfpaw.net) you wont be able to use it. You'll need to get swlpc working locally and run your own swlpc mud.

3d tags are swlpc, as well.

3d tags are swlpc, as well. how am i going to get it
to allow me to edit if it doesn't work on windows?

Skinhat>Regarding this, you can use smaugfuss or circlemud which I've half developed. These run on windows. You'd have to do quite a bit of work though to add all the other 3d tags to these muds. For example these muds dont do {wr5} when it rains. You'd need to code this yourself.

can i just copy out the 3d

can i just copy out the 3d tags you've implemented and paste them into
the same spot in circle or smaug? i mean, i can duplicate what you've done with this mud if i have access to the data. if so, how do i access the 3d tags without swlpc? surely there's some other ide that can read it and allow it be edited?

can i just copy out the 3d

can i just copy out the 3d tags you've implemented and paste them into
the same spot in circle or smaug? i mean, i can duplicate what you've done with this mud if i have access to the data. if so, how do i access the 3d tags without swlpc? surely there's some other ide that can read it and allow it be edited?

Skinhat> For sure. This is the way I'd hope people would do it. Just modify your existing mud to put out the standard tags (eg {ww3} for wind strength 3 out of 10). Doesn't matter what mud you are using.

okay so how do i access the

okay so how do i access the 3d tags, etc, so i can copy them into the other mud? i would like a clone of your mud but running on a platform i can edit, since i can't edit with swlpc. i like the 3d you've implemented and know very little about muds. :D

This is a list of all the 3d

This is a list of all the 3d tags:

http://mudclient.skinhat.com/3dtags

This is an overview:

http://mudclient.skinhat.com/wiki/3D_Mud_Tags

thanks :)

thanks :)

i also tried to porting it

i also tried to porting it to 3302, and my ip address as suggested for using swlpc, but it doesn't work because swlpc doesn't work on windows. sadly.

that other thread is too

that other thread is too long. it actually changed pages and the whole
post i just wrote is in a long box like this

so anyway
that's what
i thought
was wrong
with the
program.

lol

This was my answer to your

This was my answer to your question on the other thread:

i didn't try the workstation because you said it isn't free.
it's only a demo. that's not going to help as there is no way
i could do all the stuff that needs to be done in the span of
the demo period.

i could feasibly try your other idea - to use the windows mud you
created but that requires i learn all the stuff you know about muds
and so forth. i wanted something i could reverse engineer, reskin
and work with, something that was pretty much complete. a partially
finished program for a person who doesn't know the language....
that's probably ten times worse than trying to figure out how to
get linux to work on a windows machine.

This was my answer to your

This was my answer to your question on the other thread:

i didn't try the workstation because you said it isn't free.
it's only a demo. that's not going to help as there is no way
i could do all the stuff that needs to be done in the span of
the demo period.

skinhat>
Is the vmware server free?

I've just written a section in:

http://mudclient.skinhat.com/buildingammorpg

explaining people should have XML, mud programming skills, Linux skills (if using SWLPC), 3d modelling and texturing skills.

is swlpc the only way to ...

is swlpc the only way to ... oh, dumb question. there's no way to edit it except with swlpc.
i have several 3d modelling programs, another interesting learning curve
some are sculpting programs, some are standard and some are hybrids. i would hire out the animation most likely.

i'm pretty sure if adding the 3d tags to circle or smaug is straightforward (copy and paste, for the win!), that i could have it done in a couple days maybe less. but since i have no idea what the generic 3d looks like (in the scripts and such), i have no example to follow. dno't you just have this stuff in a text (.txt reader) type file that can be perused without a third party program?

is swlpc the only way to ...

is swlpc the only way to ... oh, dumb question. there's no way to edit it except with swlpc.

Skinhat>SWLPC is the mud. Its on the server while the client is on the persons PC. As you know the mud can anything and doesn't have to be SWLPC.

bvegh>
i have several 3d modelling programs, another interesting learning curve
some are sculpting programs, some are standard and some are hybrids. i would hire out the animation most likely.

i'm pretty sure if adding the 3d tags to circle or smaug is straightforward (copy and paste, for the win!), that i could have it done in a couple days maybe less.

but since i have no idea what the generic 3d looks like (in the scripts and such), i have no example to follow. dno't you just have this stuff in a text (.txt reader) type file that can be perused without a third party program?

skinhat>Remember that I have the beginnings of 3d tags in circle mud and smaugfuss
Check out c:/program files/mudclient/muds/cwg-buddha-2006-07-31-3D.tar.gz

http://mudclient.skinhat.com/wiki/Circlemud has some info.

Likewise c:/program files/mudclient/muds/smaug17fuss3D.tar.gz
for smaug fuss http://mudclient.skinhat.com/smaugfuss

if the scripts and so forth

if the scripts and so forth for the 3d tags, in the 3d generic mud are readable as .txt, perhaps i could just download software that allows me to copy out the info and paste it in the appropriate places in circle or smaug?

would this work?

would this work?
LogEdit
http://www.sharewareconnection.com/logedit.htm

or this one?
Look At
http://www.programurl.com/look-at.htm

or this?
Em Editor (this one sounds promising)
http://www.programurl.com/emeditor-text-editor-free.htm

oh yea, i got puppy linux to

oh yea, i got puppy linux to work in vm player. oh happy day. so do i need to redownload the files in puppy ?

here i am in the puppy linux

here i am in the puppy linux firefox browser. so anyway, i'm going to redownload the package and try to access the wizard via this puppy thing

chmod +x didn't work on

oops

didn't want to install

didn't want to install samba, so i uploaded the files to my domain and am downloading them to puppy via my domain server. did manage to unzip swlpc on puppy, but wasn't sure about the wizard. it's an exe and so far, i haven't figured out how to execute an exe in linux. is that even possible? if not, that would be rather odd! i mean, a windows program that only works if you have linux and if you have linux, you can't execute it because it's windows. i'm sure you have the solution for this. :D

chmod +x didn't work on

chmod +x didn't work on wizardclient.exe while in puppy linux, at least, it wouldn't allow me to execute it after it was chmodded.
cygwin didn't work (i downloaded the whole thing. good news is, i can edit swlpc now while in windows by viewing the swlpc files with notepad. bad news is, i still can't use the wizardclient correctly. it boots up, logs in, but doesn't produce the correct edit box. i get a edit box only if i click the drop down menu and select "Message Box",and it's just a totally black box with the word "Edit Box" in the upper left corner and two arrows on the bottom. using vi3d child.lpc produces the word "What?" but no edit box pops up. So I tried logging in as dredd, password dredd. it told me that was the wrong password. i attempted it more than once, same response: Wrong Password. The background when logged in to the wizard client is also totally black, however the mud portion continues to run. i can see the mud text. but no 3d. )

could you direct me to which swlpc file determines how many options for character choice the new arrival gets? is there a way to change the lobby where you pick your character? i'd like to make some modifications to it.

which file determines whether the scenery is incrementally shown?

I noticed there are no flying things in the game. Is this because it's too hard to animate or because the physics engine doesn't allow it?

where's the command for weather located in the files?

i'd like to change the output of the text that automatically displays when you move around the environment, such as "It's a warm day." or "This is a long obsidian hallway."
Which file(s) contain the commands for these triggered story texts?

I dont think you understand

I dont think you understand what the wizard client.exe is for. It runs on windows and is like the 3d mud client except its specifically for wizards. Wizards often just want to idle for hours on the mud and edit scripts and thats what the wizard client is for. Its sort of a cross between a telnet client and the 3d mud client. Its not as heavy.

Regarding cygwin, I was never able to get swlpc working with it.

Also do you think you have swlpc running locally? Are you sure your not connecting to my server at skinhat.wolfpaw.net?

You can test to see if swlpc is running on your puppy linux by typing 'telnet localhost 3302' while in puppy linux.

well i don't have a program

well i don't have a program interface for it.
i can just modify the files in it by opening them
in either notepad or a script editor.
here's images to show you what i get.

first, is a partial view of the modules folder in swlpc
http://thestargates.com/mudc/example3.png

then the script editor with the modules/bit.c file open in it.
http://thestargates.com/mudc/example1.png

and the swlpc/config.guess file open with notepad
http://thestargates.com/mudc/example2.png

i need to get an unix text editor so the little unix boxes
don't insert themselves into the file when its opened in notepad

Its not really worth editing

Its not really worth editing the swlpc scripts until you have the SWLPC mud running on Linux. You can edit the scripts while in Linux, though you could edit them aswell using the wizard client running the wizard client in windows connecting to your Linux server that has SWLPC running. I think if you edit them from windows using say windows notepad you may be more likely to add DOS characters that will make SWLPC spit the dummy. Eg DOS uses characters #13 #10 for a carriage return while I think its just #10 for Unix. Therefore I'd only edit scripts from within Linux or using the wizard client. Maybe start off editing them in Linux just to make sure you have SWLPC running.

http://mudclient.skinhat.com/wiki/architecture

sort of shows the architecture.

i remember about 7 years

i remember about 7 years ago, having the same problem with cgi scripts in notepad. there's a text editor that's unix friendly and doesn't insert the dos characters in it when editing with it. i can just get that, yes? puppy is a real pain to use.

how do i create a permanent

oops

Should work if its unix

Should work if its unix friendly.

how do i create a permanent

how do i create a permanent character on this?
it keeps telling me my password is wrong and will
only let me log on as guest.

could you direct me to which swlpc file determines how many options for character choice the new arrival gets? is there a way to change the lobby where you pick your character? i'd like to make some modifications to it.

which file determines whether the scenery is incrementally shown?

I noticed there are no flying things in the game. Is this because it's too hard to animate or because the physics engine doesn't allow it?

where's the command for weather located in the files?

i'd like to change the output of the text that automatically displays when you move around the environment, such as "It's a warm day." or "This is a long obsidian hallway."
Which file(s) contain the commands for these triggered story texts?

this one sounds like it'll work
http://www.editpadpro.com/download.html (the free evaluation version will let you keep it but will remind you everysooften to purchase it)

and it works. wow, that's a lot easier to read. :D

eek, i keep forgetting this

eek, i keep forgetting this is a mud and it works differently than a regular mmorpg.
i need to modify the requirements for making a permanent character. where would i find
the scripts that insist you be accepted by the mods of the game before you can create a permanent character. alot of that mud related stuff is fluff and frufru that i won't need in this game.

i found the lobby script. selectshat.lpc, yes?

Ooo. I really like the death

Ooo. I really like the death text for Rhodes3d!
"I am the Alpha and the Omega. The first and the last."
very cool.

I need to discuss the future of this game with you,
privately. I have unlimited long distance calling, provided
it's in the USA. Can I call you? If so, send me your
phone number via email. I promise I won't stalk you
or give your number out to spammers. :D

Do you have skype?

Do you have skype?

no, i would have it but my

no, i would have it but my mic isn't working right now anyway.
i could feasibly get it on another computer here, but
then i'd be away from my comp and that would complicate things

i still need to know which

i still need to know which file the
login screen is in and which weather file actually
modifies the weather and doesn't just talk about
the weather :)
i found pretty much everything else. i think. maybe.

D

i still need to know which

i still need to know which file the
login screen is in and which weather file actually
modifies the weather and doesn't just talk about
the weather :)

Skinhat>weather.lpc under mlib/obj. It is mlib/room/room.lpc that gives the messages to the player on what the weather is like. Eg will get a different weather message if indoors compared with outdoors.

Regarding login I assume you are talking about swlpc login. mlib/secure/connect.lpc is the very first one called. mlib/ro/thismudshat/thismud.lpc (or shattered) gives the starting room for a new player. The room I choose for a new player takes you to the sky where you can choose your race. Might be /mlib/room/heaven/select.lpc.

when you first click on

when you first click on 3dmudclient.exe, a screen pops up with the picture of a city in the background, a torch on fire, and the login boxes below. this screen has the satan character in the middle of it, with the words SHATTERED WORLD on it. I want to put my own title and image on that screen, instead of the city background and torch. I already got rid of the satan guy in the middle by changing one of the .jpg files that are not in swlpc folder. But the rest of it seems to be called up by something other than an image file, which I'm assuming is somewhere in swlpc

As I mentioned you edit

As I mentioned you edit textures/title.tga

To change the city would change config.xsl coordinates in:

<GODMODELOCATIONS>

<GODMODELOCATION name="STARTUP" description="Sengoku Startup" x="279.89" y="256.25"/>

By default it will pick the first godmode location when a player starts up for the first time. A player always points south unfortunately.

changing title.tga only gets

changing title.tga only gets rid of satan.
it doesn't remove the words SHATTERED WORLD.
so that won't work for changing the name of the game from shattered world to tribal earth: japan, for example. any way to get rid of the words "Shattered World" ?

is there any way to make make 2 login screens? one that has my screen and the second one that has the actual login boxes with the senguko torch thing? Mine would boot first, then the senguko one would boot second?

there's two layers to the

there's two layers to the words "shattered world" on that screen.
the first layer is in the title.tga file.
the second one is buried somewhere in the scripts for the game.

this is how it looks (the gong will be replaced with an animation. that was just a test to see if i could get rid of satan lol)
http://thestargates.com/mudc/example4.png

Also, i removed the text

Also, i removed the text that describes everything you're doing as you're doing it. I went through every file in mlib\room\sengoku and removed the long descriptions with the exception of a couple places, but they all still play as if they haven't been changed when i log on to the game. Is it picking up your data at skinhat? How do i make it generic if it wants to borrow your data when it's online?

You mightn't be using a

You mightn't be using a image editor that can handle transparency. There is an alpha channel in TGA files which you may not be changing. Perhaps create a title.tga file from scratch.

oh, i have the latest

oh, i have the latest photoshop, i just prefer to use my old paintshop pro lol
but thanks.

so what about the text from mlib\room\sengoku not changing even though i removed it and saved it and double checked and it was definitely not there anymore in the file, but when i log on the game, it's still there? it's the text like.. . "You see a long obsidian hallway" that kinda thing

Are you sure you have swlpc

Are you sure you have swlpc running? Have you tried 'telnet localhost 3302' on your puppy linux and connected. You might be connecting to my mud at skinhat.wolfpaw.net.

Another possibility is that you have it running but haven't updated it. You need to type say 'update room/sengoku/bank.lpc' or whatever it is to get the new version of the script running or another way is to restart your swlpc mud. I type 'shutdown now' to restart it.

well i have the entire thing

well i have the entire thing uploaded to my own domain. could i just change the location in
config.xsl to my site instead? i don't have ports set up though. that won't work, will it. : /

i dun like the puppy. i can't execute wizardclient.exe on it.
i can't execute 3dmudclient.exe on it.
chmod doesn't help. not even +x
i don't think wine will help either as many people seem to encounter this same thing and wine doesn't help them.
it's another program to install that may not work anyway. i've already got three servers, 4 graphics programs, 4 modelling programs, 2 world builders, microsoft c++ studio and C# studio for 2005 and 2008, xna studio 2.0, gamestudio a7, mysql, visual3d.NET, tortoisesvn, the entire cygwin package, spybot, adaware, 3 different browsers with add ons, wow, everquest, on my computer. it's getting full in here.

btw, do you happen to know

btw, do you happen to know which file stipulates the size of title.tga? maybe i could change the size to cover the entire screen and that'll solve the problem of the city with torch on login page, problem?

i don't have swlpc mud running. i just edit the files in their folders on my desktop. the wizardclient is the swlpc mud, correct?

Should be whatever you set

Should be whatever you set it to be. Eg if you make title.tga 512x256 then should be that size on the screen.

i tried that, but it

i tried that, but it squeezed it into the size that was set in the script somewhere. not sure where though.

here's a screenshot of it / that's supposed to be 1100x800
http://thestargates.com/mudc/example5.png

Sorry. You'll need to change

Sorry. You'll need to change 'height' and 'width' in config.xsl for this object:

<OBJECT name="titlesprite" heightcalculation="none" >
<HUDSPRITE texture="textures\title.tga" height="512" width="512" ishowaxes="true" x="400" y="250" halign="center" ivalign="center" >
</HUDSPRITE>
</OBJECT>

i didn't see it there.

i didn't see it there. thanks :)
this is what it looks like now. i have two yellow arrows on it to indicate
where the image was not able to cover the screen. some odd thing on the right
and the strip of ground on the bottom and making it larger than the screen did not help.
http://thestargates.com/mudc/example6.png

also still trying to find out how to update the server with the new data regarding the
"You see an obsidian hallway" stuff being removed.
if my client is the one that makes the world appear and behave a certain way, then my copy of swlpc should also. how do i update it if wizardclient.exe won't work on windows and
won't execute on linux?

could "ESC to leave

could "ESC to leave fullscreen mode" have something to do with the long bar at the bottom,
as it prints there and appears to modify the size of it as well?