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Shattered worldokay, swlpc doesn't work on windows, does it? they said if anyone could it i went specifically to the wizard in the 3d client folder. which doesn't do I also tried going to godmode. when i try by pressing ctrl g and control m thanks for your help no, i don't have it onno, i don't have it on linux, i just thought since you had implemented it that maybe Only wizards can use vi3d soOnly wizards can use vi3d so if you are accessing the live mud (skinhat.wolfpaw.net) you wont be able to use it. You'll need to get swlpc working locally and run your own swlpc mud. 3d tags are swlpc, as well.3d tags are swlpc, as well. how am i going to get it Skinhat>Regarding this, you can use smaugfuss or circlemud which I've half developed. These run on windows. You'd have to do quite a bit of work though to add all the other 3d tags to these muds. For example these muds dont do {wr5} when it rains. You'd need to code this yourself. can i just copy out the 3dcan i just copy out the 3d tags you've implemented and paste them into can i just copy out the 3dcan i just copy out the 3d tags you've implemented and paste them into Skinhat> For sure. This is the way I'd hope people would do it. Just modify your existing mud to put out the standard tags (eg {ww3} for wind strength 3 out of 10). Doesn't matter what mud you are using. okay so how do i access theokay so how do i access the 3d tags, etc, so i can copy them into the other mud? i would like a clone of your mud but running on a platform i can edit, since i can't edit with swlpc. i like the 3d you've implemented and know very little about muds. :D This is a list of all the 3di also tried to porting iti also tried to porting it to 3302, and my ip address as suggested for using swlpc, but it doesn't work because swlpc doesn't work on windows. sadly. that other thread is toothat other thread is too long. it actually changed pages and the whole so anyway lol This was my answer to yourThis was my answer to your question on the other thread: i didn't try the workstation because you said it isn't free. i could feasibly try your other idea - to use the windows mud you This was my answer to yourThis was my answer to your question on the other thread: i didn't try the workstation because you said it isn't free. skinhat> I've just written a section in: http://mudclient.skinhat.com/buildingammorpg explaining people should have XML, mud programming skills, Linux skills (if using SWLPC), 3d modelling and texturing skills. is swlpc the only way to ...is swlpc the only way to ... oh, dumb question. there's no way to edit it except with swlpc. i'm pretty sure if adding the 3d tags to circle or smaug is straightforward (copy and paste, for the win!), that i could have it done in a couple days maybe less. but since i have no idea what the generic 3d looks like (in the scripts and such), i have no example to follow. dno't you just have this stuff in a text (.txt reader) type file that can be perused without a third party program? is swlpc the only way to ...is swlpc the only way to ... oh, dumb question. there's no way to edit it except with swlpc. Skinhat>SWLPC is the mud. Its on the server while the client is on the persons PC. As you know the mud can anything and doesn't have to be SWLPC. bvegh> i'm pretty sure if adding the 3d tags to circle or smaug is straightforward (copy and paste, for the win!), that i could have it done in a couple days maybe less. but since i have no idea what the generic 3d looks like (in the scripts and such), i have no example to follow. dno't you just have this stuff in a text (.txt reader) type file that can be perused without a third party program? skinhat>Remember that I have the beginnings of 3d tags in circle mud and smaugfuss http://mudclient.skinhat.com/wiki/Circlemud has some info. Likewise c:/program files/mudclient/muds/smaug17fuss3D.tar.gz if the scripts and so forthif the scripts and so forth for the 3d tags, in the 3d generic mud are readable as .txt, perhaps i could just download software that allows me to copy out the info and paste it in the appropriate places in circle or smaug? would this work?would this work? or this one? or this? oh yea, i got puppy linux tooh yea, i got puppy linux to work in vm player. oh happy day. so do i need to redownload the files in puppy ? here i am in the puppy linuxhere i am in the puppy linux firefox browser. so anyway, i'm going to redownload the package and try to access the wizard via this puppy thing didn't want to installdidn't want to install samba, so i uploaded the files to my domain and am downloading them to puppy via my domain server. did manage to unzip swlpc on puppy, but wasn't sure about the wizard. it's an exe and so far, i haven't figured out how to execute an exe in linux. is that even possible? if not, that would be rather odd! i mean, a windows program that only works if you have linux and if you have linux, you can't execute it because it's windows. i'm sure you have the solution for this. :D chmod +x didn't work onchmod +x didn't work on wizardclient.exe while in puppy linux, at least, it wouldn't allow me to execute it after it was chmodded. could you direct me to which swlpc file determines how many options for character choice the new arrival gets? is there a way to change the lobby where you pick your character? i'd like to make some modifications to it. which file determines whether the scenery is incrementally shown? I noticed there are no flying things in the game. Is this because it's too hard to animate or because the physics engine doesn't allow it? where's the command for weather located in the files? i'd like to change the output of the text that automatically displays when you move around the environment, such as "It's a warm day." or "This is a long obsidian hallway." I dont think you understandI dont think you understand what the wizard client.exe is for. It runs on windows and is like the 3d mud client except its specifically for wizards. Wizards often just want to idle for hours on the mud and edit scripts and thats what the wizard client is for. Its sort of a cross between a telnet client and the 3d mud client. Its not as heavy. Regarding cygwin, I was never able to get swlpc working with it. Also do you think you have swlpc running locally? Are you sure your not connecting to my server at skinhat.wolfpaw.net? You can test to see if swlpc is running on your puppy linux by typing 'telnet localhost 3302' while in puppy linux. well i don't have a programwell i don't have a program interface for it. first, is a partial view of the modules folder in swlpc then the script editor with the modules/bit.c file open in it. and the swlpc/config.guess file open with notepad i need to get an unix text editor so the little unix boxes Its not really worth editingIts not really worth editing the swlpc scripts until you have the SWLPC mud running on Linux. You can edit the scripts while in Linux, though you could edit them aswell using the wizard client running the wizard client in windows connecting to your Linux server that has SWLPC running. I think if you edit them from windows using say windows notepad you may be more likely to add DOS characters that will make SWLPC spit the dummy. Eg DOS uses characters #13 #10 for a carriage return while I think its just #10 for Unix. Therefore I'd only edit scripts from within Linux or using the wizard client. Maybe start off editing them in Linux just to make sure you have SWLPC running. http://mudclient.skinhat.com/wiki/architecture sort of shows the architecture. i remember about 7 yearsi remember about 7 years ago, having the same problem with cgi scripts in notepad. there's a text editor that's unix friendly and doesn't insert the dos characters in it when editing with it. i can just get that, yes? puppy is a real pain to use. Should work if its unixShould work if its unix friendly. how do i create a permanenthow do i create a permanent character on this? could you direct me to which swlpc file determines how many options for character choice the new arrival gets? is there a way to change the lobby where you pick your character? i'd like to make some modifications to it. which file determines whether the scenery is incrementally shown? I noticed there are no flying things in the game. Is this because it's too hard to animate or because the physics engine doesn't allow it? where's the command for weather located in the files? i'd like to change the output of the text that automatically displays when you move around the environment, such as "It's a warm day." or "This is a long obsidian hallway." this one sounds like it'll work and it works. wow, that's a lot easier to read. :D eek, i keep forgetting thiseek, i keep forgetting this is a mud and it works differently than a regular mmorpg. i found the lobby script. selectshat.lpc, yes? Ooo. I really like the deathOoo. I really like the death text for Rhodes3d! I need to discuss the future of this game with you, Do you have skype?Do you have skype? no, i would have it but myno, i would have it but my mic isn't working right now anyway. i still need to know whichi still need to know which file the
i still need to know whichi still need to know which file the Skinhat>weather.lpc under mlib/obj. It is mlib/room/room.lpc that gives the messages to the player on what the weather is like. Eg will get a different weather message if indoors compared with outdoors. Regarding login I assume you are talking about swlpc login. mlib/secure/connect.lpc is the very first one called. mlib/ro/thismudshat/thismud.lpc (or shattered) gives the starting room for a new player. The room I choose for a new player takes you to the sky where you can choose your race. Might be /mlib/room/heaven/select.lpc. when you first click onwhen you first click on 3dmudclient.exe, a screen pops up with the picture of a city in the background, a torch on fire, and the login boxes below. this screen has the satan character in the middle of it, with the words SHATTERED WORLD on it. I want to put my own title and image on that screen, instead of the city background and torch. I already got rid of the satan guy in the middle by changing one of the .jpg files that are not in swlpc folder. But the rest of it seems to be called up by something other than an image file, which I'm assuming is somewhere in swlpc As I mentioned you editAs I mentioned you edit textures/title.tga To change the city would change config.xsl coordinates in: <GODMODELOCATIONS> <GODMODELOCATION name="STARTUP" description="Sengoku Startup" x="279.89" y="256.25"/> By default it will pick the first godmode location when a player starts up for the first time. A player always points south unfortunately. changing title.tga only getschanging title.tga only gets rid of satan. is there any way to make make 2 login screens? one that has my screen and the second one that has the actual login boxes with the senguko torch thing? Mine would boot first, then the senguko one would boot second? there's two layers to thethere's two layers to the words "shattered world" on that screen. this is how it looks (the gong will be replaced with an animation. that was just a test to see if i could get rid of satan lol) Also, i removed the textAlso, i removed the text that describes everything you're doing as you're doing it. I went through every file in mlib\room\sengoku and removed the long descriptions with the exception of a couple places, but they all still play as if they haven't been changed when i log on to the game. Is it picking up your data at skinhat? How do i make it generic if it wants to borrow your data when it's online? You mightn't be using aYou mightn't be using a image editor that can handle transparency. There is an alpha channel in TGA files which you may not be changing. Perhaps create a title.tga file from scratch. oh, i have the latestoh, i have the latest photoshop, i just prefer to use my old paintshop pro lol so what about the text from mlib\room\sengoku not changing even though i removed it and saved it and double checked and it was definitely not there anymore in the file, but when i log on the game, it's still there? it's the text like.. . "You see a long obsidian hallway" that kinda thing Are you sure you have swlpcAre you sure you have swlpc running? Have you tried 'telnet localhost 3302' on your puppy linux and connected. You might be connecting to my mud at skinhat.wolfpaw.net. Another possibility is that you have it running but haven't updated it. You need to type say 'update room/sengoku/bank.lpc' or whatever it is to get the new version of the script running or another way is to restart your swlpc mud. I type 'shutdown now' to restart it. well i have the entire thingwell i have the entire thing uploaded to my own domain. could i just change the location in i dun like the puppy. i can't execute wizardclient.exe on it. btw, do you happen to knowbtw, do you happen to know which file stipulates the size of title.tga? maybe i could change the size to cover the entire screen and that'll solve the problem of the city with torch on login page, problem? i don't have swlpc mud running. i just edit the files in their folders on my desktop. the wizardclient is the swlpc mud, correct? Should be whatever you setShould be whatever you set it to be. Eg if you make title.tga 512x256 then should be that size on the screen. i tried that, but iti tried that, but it squeezed it into the size that was set in the script somewhere. not sure where though. here's a screenshot of it / that's supposed to be 1100x800 Sorry. You'll need to changeSorry. You'll need to change 'height' and 'width' in config.xsl for this object: <OBJECT name="titlesprite" heightcalculation="none" > i didn't see it there.i didn't see it there. thanks :) also still trying to find out how to update the server with the new data regarding the could "ESC to leavecould "ESC to leave fullscreen mode" have something to do with the long bar at the bottom, |
okay, swlpc doesn't work on
okay, swlpc doesn't work on windows, does it? they said if anyone could it
to work on windows, they'd give them an award. lol
Skinhat> Yes. I've spent a lot of time trying to get it to work on windows but no joy.
i went specifically to the wizard in the 3d client folder. which doesn't do
anything except load the server and show me a black screen with the normal
game text on it.. when i follow the instructions on your website under
wizard client, and type in vi3d child.lpc it asks me "What?" is that an
indicator that its ready to be modified? On the wizard client page on your
site, it shows a white background edit box, mine is black. i can't see
anything in it and it doesn't pop up after i input vi3d child.lpc. instead i
have to use the files menu.
Skinhat> You have swlpc running on linux?
I also tried going to godmode. when i try by pressing ctrl g and control m
or ctrl G and ctrl m, nothign happens. i've tried holding the ctrl key the
whole time and only holding the ctrl key when pressing the letter key.
maybe i'm expecting too much, like more than "What?" or more than the normal
screen such as an interface or something. are you sure windows users can
even edit this game? 3d tags are swlpc, as well. how am i going to get it
to allow me to edit if it doesn't work on windows?
Skinhat> I hold down ctrl then press g then m.
thanks for your help