Skinning

What i'm trying to do is use the basic format you've created with the
various 3d items, commands
and scripts, and just modify those to fit my mmorpg idea. many of your
ideas are really good and i'd
like to keep. i was really impressed with the features relating to the gui
and interfaces. i'd want to
create my own graphical guis/interfaces, but keep the scripts and functions
you've attached.
. in addition, you've done all the work already! if i can just reskin it by
using the wizard and
the various tools, i could have my own working mmorpg extremely fast.
if i download a different mud program like circle or smaug, it'll be like
back to square 1?

What i'm trying to do is use

What i'm trying to do is use the basic format you've created with the
various 3d items, commands
and scripts, and just modify those to fit my mmorpg idea. many of your
ideas are really good and i'd
like to keep. i was really impressed with the features relating to the gui
and interfaces. i'd want to
create my own graphical guis/interfaces, but keep the scripts and functions
you've attached.

Skinhat>In the config.xml you can change the gui to some extent. Check out the FORM element in

http://mudclient.skinhat.com/wiki/Form

I should really write a doc on how to change the GUI.

bvegh>
In addition, you've done all the work already! if i can just reskin it by
using the wizard and
the various tools, i could have my own working mmorpg extremely fast.

Skinhat>
When you say reskin using the wizard what do you mean? Do you mean with Inno?

bvegh>
if i download a different mud program like circle or smaug, it'll be like
back to square 1?

Skinhat>
As mentioned I've already done a little bit of work making smaug and circle mud generate 3d tags. Check out:

http://mudclient.skinhat.com/smaugfuss

So it wouldn't be starting from scratch though there would be quite a bit of work.

Skinhat> I should really

Skinhat>
I should really write a doc on how to change the GUI.

BVegh>
Oh that'd be good. I already have several graphical interfaces I'd like to employ that requires calling up addtional game maps, like a map of the world, and a map of each area in the world, individually. Another interace for perusing your character and see the character in a window, with the weapons and armor in their own boxes on the same interface like this:
http://www.gamerzines.com/images/mmo/lotro-cloak.jpg
and a few other's as well. For example, I've designed some interfaces that I'd like to pop up when a button is pressed, similar to what you've got on the bottom of the screen, however, here's my entire set up with the interaces and game gui
http://www.thestargates.com/tribalearth/images/samplemapscreen1b.png
the two buttons on the bottom right and bottom left, when clicked, pop up those long interfaces on either side of the screen. where as the thing at the bottom, is the combat gui for the game. I like how streamlined yours is, but I need to add some pizazz to liven it up, if possible.

Skinhat>
When you say reskin using the wizard what do you mean? Do you mean with Inno?

BVegh>
well i haven't seen the wizard yet, so i really don't know what it can do :)

Here's my character screen.

Here's my character screen. quite a bit less info on it but still
requiring some scripting i bet
http://www.thestargates.com/tribalearth/images/characterscreen.png
the character would be the 3d character the player chose not the one depicted above, of course.

The 3D client isn't powerful

The 3D client isn't powerful enough to configure it that much. You can do things like change the icons on the buttons and the button width.

But I am currently rewriting the 3D client using the 3D library Ogre 3D instead of Glscene. The new version will use a GUI called CEGUI (http://www.cegui.org.uk/wiki/index.php/Main_Page and heres a nice screenshot http://www.futurn.net/modules/upload/upload/editor_screenie_4.sized.jpg) which will be configurable in the way you describe. But it will be many months before the new version will be ready to public use.

BTW, this is what I did to

BTW, this is what I did to the big building in Sengoku by changing the textures ( i added the lantern after the fact, it isn't actually in the mud but the walls and floor are)
http://www.thestargates.com/tribalearth/images/lantern.png

And this I added the screens in the corner (not in the mud yet) and the tea pot, tea cup and chopsticks (also not in the mud yet), but the brown covering for what was once a bed and is now a japanese table i changed by texturing the bed sheet lol and the floors and walls of course. as i mentioned before, the lantern isn't in the mud yet

http://www.thestargates.com/tribalearth/images/tearoom1.png

Here's the login screen. Any way that can be set up to do what the logins you have in the mud do?
http://www.thestargates.com/tribalearth/images/loginscreen2.png

bvegh> Here's the login

bvegh>
Here's the login screen. Any way that can be set up to do what the logins you have in the mud do?

Skinhat> You can set the background graphic (change title.tga) in textures but not the position of username and password.

Very nice. Seems you are

Very nice. Seems you are taking it seriously. No one has had the patience to get as far as you have.

Wow, i'm surprised. You

Wow, i'm surprised. You should see the huge maze of programs on the market today that frankly don't offer nearly as much as you have on this mud, and you still have to add scripting and have programmers and modellers, etc.

here's one of the sengoku main building hallways
http://www.thestargates.com/tribalearth/images/sixthly.png

here's the character creation screen (the 2d figures would be 3d instead)
http://www.thestargates.com/tribalearth/images/charactercreation4.png

one of the character models (i made it in zbrush but didn't bother to model the whole thing, it was just for a concept art as zbrush has waaaay too many polygons in their
models, even after optimization)
http://www.thestargates.com/tribalearth/images/fujiwarafemalez4.png

Wow, i'm surprised. You

Wow, i'm surprised. You should see the huge maze of programs on the market today that frankly don't offer nearly as much as you have on this mud, and you still have to add scripting and have programmers and modellers, etc.

Skinhat>I think the reason is that the 3d client has got too many things people have to know eg XML, mud programming, modelling, texturing, animating etc. I think the other things on offer are much simpler.

Skinhat>I think the reason

Skinhat>I think the reason is that the 3d client has got too many things people have to know eg XML, mud programming, modelling, texturing, animating etc. I think the other things on offer are much simpler.

bvegh
the other programs want you to know C++ or C#, and usually python and java at some point, security, networking and of course, modelling, texturing, mapping, animating, programming, and so forth. C# is the only one i've seen that's easier but it's still got a huge learning curve (for mmo creation anyway).

I was thinking of adding

I was thinking of adding scripting to the mud client so that you could script your own weather, sunsets etc. Currently the way weather works is hardcoded into the client.

that sounds good too :)

that sounds good too :)
currently, i'd just like to get this thing to a state where i can actually modify it.
i'm still having trouble with this linux thing. it booted once with virtual box and now it's saying it can't find bootable resource. well i did a snapshot of it and put it on my hard drive, so i thought it was good to go, but now virtual box says it can't find it.

Skinhat> which will be

Skinhat>
which will be configurable in the way you describe. But it will be many months before the new version will be ready to public use.

BVegh>
Oh that's very nice! Wish I could assist but I'm not a programmer!

are .tgas and .jpgs the only

are .tgas and .jpgs the only image types allowed? because it gave me an access problem when i attempted to replace the title.tga with a title.gif animation, or are sprites not allowed to be animations?

I doubt it would animate a

I doubt it would animate a gif. Never tried it. Unsure if loads gifs. You could try it. I know it loads bmp files.

i tried .gif, .flc, .mng and

i tried .gif, .flc, .mng and .avi. it wouldn't accept any animation type i made. do you have any idea why the title.tga doesn't come all the way down to the gui?

and any suggestions for how i can get the changes i made to swlpc to actually show up when i launch the mudclient?

From memory I think you can

From memory I think you can change alignment with halign and valign in the title.tga hudsprite. Just get rid of the 'i' in front of valign and change from center to bottom I think:

<HUDSPRITE texture="textures\title.tga" height="512" width="512" ishowaxes="true" x="400" y="250" halign="center" ivalign="center" >

sigh,i'll just download

sigh,i'll just download wine.
i hope it works.

didn't work. says puppy is

didn't work. says puppy is out of memory even though i gave it twice the suggested amount.

okay, i have the cygwinX

okay, i have the cygwinX server. which supposedly allows me to use it like a linux command line on my windows desktop. so could i evoke wizardclient.exe from it? and if so, what's the linux syntax for that?

i just uninstalled cygwin,

i just uninstalled cygwin, virutal machine and puppy. downloaded dsl (damn small linux). it's already better than the puppy set up.
still trying to decipher the geekspeek about transferring files from windows

I spent a lot of time with

I spent a lot of time with cygwin trying to get swlpc to work on it and no joy. If you can manage it I'll give you a medal. Always wanted swlpc to work on windows. Regarding getting Linux to work unsure why you have had so much trouble. Maybe go to your local computer store and buy a $100 laptop and install Linux on it. Knoppix can run on the crappiest PC's. Before you buy it though, you can just ask the computer store guy if you can boot the PC with the Knoppix CD in it. And if it works then you know it'll be fine.

I find it better working with Linux on a seperate machine as at home I have two windows machines which I have the 3d mud client running on and I can test to see how it looks having two players on. I can test combat and see how it looked from the two players points of view.